After studying at business school and the conservatoire, she began her career as a strategic planner in charge of societal and technological prospective analysis, working for agencies such as BETC, Ogilvy & Mather and Mazarine.
In 2012, Line founded Gengiskhan Production, a hybrid production company where she works with creators of multidisciplinary artworks (theater, music and film). Sensitized to the arrival of consumer virtual reality headsets in 2014 by video game leader Sébastien Deguy (Adobe Substance), and introduced to spatialized sound by Emmanuel Favreau and Diego Losa of Ina’s GRM, she began developing immersive works between theater and new technologies. She then joined the CENTQUATRE-PARIS incubator.
Between 2015 and 2021, Line Abramatic produced the immersive experiences of Laurent Bazin and Judith Guez, works which she distributed in theaters, digital art, contemporary art and cinema, in France and abroad.
Currently President of Mesden Valley, a company dedicated to the creation and production of tomorrow’s mythologies, Line is also pursuing her work in the structuring of immersive production. She advises several artists, structures and institutions (Cie Clair-Obscur, Villa Mosellane, Cité des Sciences et de l’industrie, DaProd, Cie la Spirale, Fabrique de la Danse etc.) on writing, financing, technologies, production and distribution of immersive works. Eager to put technology behind emotion and meaning, Line Abramatic now uses VR more as a working tool for videomapped works, for domes and planetariums, and various new forms of writing.