“Real Matter / Virtual Matter” is the theme for Recto VRso in 2018.
A frontier of creation opens up between the real and the virtual, allowing different explorations, from the passage between real and virtual space to the hybridisation of “these materials”.
Here, it’s not a question of ‘forgetting’ reality, but rather of looking at it differently, transforming it, understanding its instability and marvelling at it, with the help of virtuality.
Julio and Juan Le Parc
7 alchimies in VR
The ‘Virtual Alchemy’ project is the fruit of a collaboration between Julio Le Parc and his son Juan Le Parc. For sixty years, he has passionately pursued his research into virtuality, the 14 colours of the Newtonian spectrum and interactions with the public. 7 Alchemies in VR is the most recent result.
Catherine Ikam, Louis Fléri
Point Cloud Portrait – Jeanne
The aim of this installation is to offer visitors an encounter with a character – a diaphanous, fluctuating, weightless figure, both present and absent – with whom it is possible to interact but who remains elusive.
Chia-Chi Chiang, Raphaël Isdant
“Corps Raccord” (2015) presents a couple of visitors facing two gongs (Solar and Lunar, yin and yang energy) linked by a virtual string. For a brief moment, they will have to maintain skin-to-skin contact in order to animate the rope – a metaphor for this union – whose behaviour changes according to the slightest movement of the visiting couple.
A sculpture with a digital heart attempts to condition your biological needs. This hybrid organism reacts to the rhythm of human breath and tries to adapt it to meet its own needs, activating video content in exchange for oxygen.
ART AVATAR : Interface With Virtual Mirror
A multi-media artist, Pia MYrvoLD is a pioneer who began in the 80s and 90s by expressing herself in traditional ways (painting, sculpture) before multiplying her projects by crossing fields (architecture, fashion, dance…) and techniques (video, interface systems).
A#3-MOTU is an interactive choreographic immersion in virtual reality. The installation combines digital dance art and computer research, and is inspired by the world of living things, and more particularly by the theories of evolution.
SWANN MARTINEZ, CHU-YIN CHEN
Être en apesanteur
The ” Être en apesanteur ” (Being weightless) experiment attempts to reproduce in the actor gestures and sensations of gravity 0 in virtual reality. Immersed in the head of a trapeze artist from a first-person perspective, he or she has to manipulate physical elements in 0 gravity using hands reproduced using leap motion.
A wink springs from a tree trunk where the break of a branch has left an alveolus. The video provokes a slight shift in reality and engages the visitor. The eye looks at us and the veins in the wood, which have become expression lines, wrinkle up. This work reveals the profile of an elf.
Anima is an interactive installation using eye-tracking technology. On a virtual canvas, the viewer can create an “automatic drawing” by freely moving their gaze. They won’t be able to draw recognisable shapes, so they’ll be invited to let themselves go and give way to their unconscious creativity.
Claire Sistach, Patrick Appere
Magic Flower is an ‘oasis’ world, offering a contemplative and poetic stroll through a world of flowers created with Tilt Brush and Unity 3D. It’s a dreamlike garden where the flowers speak and their touch affects the environment. It’s a place where you can wander around, changing size and point of view from that of a giant to that of an ant.
Numerica is a double artwork. On the one hand, a photographic painting showing a 17th-century Dutch trompe-l’oeil, and on the other a virtual environment allowing the viewer to enter the space of the canvas. They will touch the objects on the canvas and create music and landscapes. And all of this is just an illusion, a virtual reality.
Nicolas Bazoge, Marin Esnault, Denez Thomas, Alice Bossuat
Immemoria combines scenography, lighting, virtual reality and spatial sound to artistically and interactively question our individual relationship with the past and with memories. In partnership with Rennes 2, Irisa and Inria.
The artwork is an automaton butterfly in a cage that responds to the audience. Although artificial, it seems to be endowed with intelligence and emotion. Capable of reacting to its environment, it interacts with projected virtual content retracing its history and its confinement to the public through a game of illusions.
Nefeli Georgakopoulou, Dionysis Zamplaras, Sophia Kourkoulakou – Collectif Continuum
VitRails users find themselves caught up in a hybrid space, where matter and spirit, though different realities, confront each other. Unless he touches the real walls around him, he’ll be trapped in a dark room.